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FFP - Missing Files

What does this plugin do?
With this plugin you can playtest your game and whenever you come across a missing file (audio or graphic) this plugin will replace the file with a preset file and write it in a log file which file went missing without breaking the game.

How is this helpful?
You, or your testers can keep playing and report the whole file with missing graphics and audios to you. The log keeps track of the filename, map name and event id. So it will also be easier for you to debug.

You can define these 3 parameters

Log File Name
This parameter defines the name of the log file. Default name is missing_log. The default file extension is .txt but if you specify a file extension within the name, this plugin will use that file extension.

Audio Replacement File
This is a SE-File which will be used instead of the missing aduio file. You can also select (None), by doing so, no audio will be played. Important fact: the SE-File will be only played once if it is used for BGMs and other looping soundfiles.

Graphic Replacement File
Placed at the img/system/ folder it can be any graphic you want. Usually it is a blank file, but make it whatever you want it to be. It will be displayed instead of the missing graphic.

Q/A

What is logged exactly?
Any graphic, any audio, any Effekseer animation and any movie is logged. The structure is build like this:
(Bitmap or Audio): (path + file name)
Map: id (name)
Event: id (Name)
Page: page number

Why is there no replacement file for Effekseer and videos?
It wouldn't make much sense to substitute those files. They will simply not be shown but the game will keep running and it will be logged.

What are the TOS?
It's free to use for commercial and non commercial projects, but give credit to me (FlipelyFlip) if used.


Please report any bugs you find!

Download

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Click download now to get access to the following files:

FFP - MissingFiles.js 11 kB

Development log

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